

Dear Esther is comprised of four chapters that lead directly into each other, but immersion-breaking loading screens pop up between them. Only one minor setback mars this otherwise-excellent package. Dear Esther alway s resonates, and even on my third time through I felt tears forming as I trekked to its ardent monologues.

Music swells as the gentleman poignantly reads his heartfelt letters aloud, and the island comes alive as gusts of wind buffet against me on a peak’s narrow path. I see the sights, I climb and descend alongside the protagonist’s highs and lows. Instead of reading black and white words on a page, I’m thrust into visible waves of the author’s emotion. Each person who plays will, literally, take different meaning and emotion from it.įor me, Dear Esther feels like a heartbreaking poem. This is partially achieved in concrete ways - physical details and certain voiceovers are actually randomized. However, as players dive deeper, the plot opens up to interpretation. On the surface, Dear Esther is about an older gentleman wandering an island’s waterside cliffs while recounting letters he’s written to his late wife. That said, despite the merits (depressing or not) that Dear Esther’s story holds, it’s also the most obtuse piece of the puzzle. I say “trudge” because this work from The Chinese Room isn’t necessarily a pleasant affair - the story and setting hang and weigh me down in a near-tangible way.
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Although I finished Dear Esther twice on PC prior to this reissue, I was elated to trudge through its dreary oceanside landscapes once again. The Landmark Edition features sharper visuals, updated audio and an option to play with developer commentary tracks.
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If nothing else, it helped pave the way for walking simulators in contemporary gaming.Īfter initially releasing on PC and Mac in 2012, Dear Esther is now on consoles for the first time.

walking sim.Īlthough it’s hard to determine if Dear Esther was the very first of its kind (I’m sure someone will correct me in the comments section below) it certainly came before Firewatch, Gone Home, Everybody’s Gone to the Rapture, The Vanishing of Ethan Carter, The Stanley Parable and The Beginner’s Guide, just to name a few. Whether for good or ill, the game industry owes this nickname to Dear Esther, because it’s pretty much the O.G. WTF Could they have made the protagonist walk just a little faster?ĭespite the fact that the term “walking simulator” causes some people to cringe, it seems the most pertinent description for games that heavily emphasize atmosphere and storytelling while downplaying interaction, and the name stuck. LOW Abrupt loading screens break the immersion. HIGH Exploring gorgeous phosphorescent caves.
